Everyone seems to have an opinion about teacher’s role in the classroom of the future. Some claim that teachers should get out of the way and let kids simply have unfettered access to the internet. Others imagine a classroom in which teachers curate the vast world of information that is available and facilitate students’ understanding. Certainly, there is more to learn in any subject than any one person could be an expert in. How can we take the best advantage of technology in the classroom?
Please share your comments below! I am preparing a blog post addressing the role of teachers in the future, and I would appreciate your thoughts and any resources!
This fall the first National STEM Video Game Challenge invited professional, collegiate, and youth developers to submit prototypes of games to inspire STEM learning for kids pre-k to 4th grade. The winners will be announced soon. You can get your students or yourself involved next year!
I served as a judge for this year’s contest. I played every game submitted in the STEM game category. I can tell you that we have many smart, and free thinking young minds out there. Encourage the minds you know to compete next year! I will be discussing software that middle school and High School students can use to design and create games.
You can read what another STEM Challenge game judge wrote Here.
While searching on Kongregate.com the best place to find free games, I found Rocket Science. An interesting game that has the player shooting a number of rockets at a group of targets while factoring in angle, thrust, drag, and gravity. This game can teach you realistic physics with rockets.
I had fun playing the game and beating the levels, varying in difficulty from easy to extremely challenging. The first few levels can be beat quickly, but the later levels have you using several rockets to get to your targets. One level has you using rockets to power a car and this showed me that the developer put a lot of work into creating fun and interesting levels. You can learn more about the developers on their website at MoFunZone.com. Also, MoFunZone.com has a great educational games section don’t miss that!
Please try Rocket Science and leave me a comment with your thoughts on the game! If you have any games I should try don’t hesitate to recommend them.
Gamestar Mechanic is now available. Gamestar Mechanic is a game that you play that teaches you how to design video games. Designed for 4th – 9th grade students, and intended to teach systems thinking, iterative design and collaborative skills, Gamestar Mechanic is lots of fun. You can check it out on their website, or download the teacher’s guide, and the press release right here from our website. And then let us know what you think!
Paul thinks that video games that require us to be more active might help us actually become more active. People exercise more when they can do something fun for exercise, he writes. Paul suggests that if we rated video games for how active they made us, that the game companies would have a motivation to make their games meet higher standards.
Video games really do capture our attention. But can they really provide effective exercise? Dance Dance Revolution (DDR) did… maybe a starship that you control with the DDR pad could be another fun game… if it isn’t already out there.
The Wii, and now Sony and Microsoft have motion sensing controllers that are making exercise games more popular and potentially more powerful than ever before.
So, how do cells avoid viruses? If you wonder, try playing the game CellCraft. It is a terrific game for middle school students or anyone. Check it out, give the Cellcraft team some props on their forum, and then tell me what you like about the game.
Immune Attack address more molecular detail, but we are trying to do essentially the same thing: teach people how cells actually operate at the molecular level. The world of the Cell is frankly a fascinating huge place and it should be explored in as many ways as possible, games, stories, videos, it is a rich place for storytelling with many many points of conflict… between cells and viruses, human cells and bacteria, DNA vs damaging radicals…There are endless stories to tell!
Congratulations to the Cell Craft Team! And thank you!
FAS Educational Technology Program is collaborating with Muzzy Lane Software to create a series of video games that help middle school students and teachers prepare for middle school science proficiency exams. The collaboration is intended to draw in teachers, students, game designers and anyone interested to contributing to the design of the games. Since middle school science covers a wide range of topics (Physical, Chemical, Earth and Life sciences) there is something to interest everyone. The collaboration is called The Clear Lab Project, and is funded by a SBIR grant from DARPA to Muzzy Lane.