Volume 1.4, September 2010.
Technology Enables Tiny Dreams
Volume 1.4, September 2010.
Technology Enables Tiny Dreams
Gamestar Mechanic is now available. Gamestar Mechanic is a game that you play that teaches you how to design video games. Designed for 4th – 9th grade students, and intended to teach systems thinking, iterative design and collaborative skills, Gamestar Mechanic is lots of fun. You can check it out on their website, or download the teacher’s guide, and the press release right here from our website. And then let us know what you think!
Immune Attack 2.0 is being developed with funding from the National Institute of Allergy and Infectious Diseases (NIAID). The NIAID funds research in everything from basic viral replication mechanisms to innovative AIDS treatments, from basic
To read more about the NIAID and their work, you can download their PDF, or see their website. Today, the NIAID published a report on the educational programs the fund. And that includes, of course, Immune Attack 2.0. So, go read the report on all the great innovative work the NIAID is sponsoring for educating the next generation of Scientists!
Here is a current article that talks about the different benefits of playing video games.
If you’re interested in the subject I found a great paper from 2005 about Learning Games.
The Academic Advanced Distributed Learning Co-Lab members David Williamson Shaffer, Richard Halverson, Kurt R. Squire, and James P. Gee wrote an amazing paper about how video games may be the future of learning. They discuss how video games can teach us so much more than how to use a gun. They discuss how video games can teach a 14 year old politics, a normal person complex modeling, and help kids with cancer take better care of themselves. To find the paper use this link and scroll down to Joint Papers and find the working paper titled “Before every child is left behind: How epistemic games can solve the coming crisis in education.”
Don’t forget the FAS National Summit on Educational Games Report. The summit brought together more than one hundred experts to examine how to harness the power of video games for learning. This report is widely cited and contains a collection of the reasons in favor of using games and simulations in education as well the issues that need to be addressed if industry and education are to be able to collaborate on learning games.
To register for our Newsletter, go to our registration page.
And please give us feed back about anything at all at our feedback survey (extremely short).
And please! If you are a teacher, we really really want your feedback!!! Please answer a few (very few) questions about Immune Attack! HERE.
Amy Maxmen wrote an article about Immune Attack for Cell! Maxmen keeps you up to date about the push from the President and First Lady to make sure we are using video games and all learning technology to their fullest potential. And then Maxmen summaries what scientists think of video game about science and then what DATA there is suggesting that they work!
The data that is quoted in this article will be published this fall semester. We are in the final round of evaluations this semester.
Paul thinks that video games that require us to be more active might help us actually become more active. People exercise more when they can do something fun for exercise, he writes. Paul suggests that if we rated video games for how active they made us, that the game companies would have a motivation to make their games meet higher standards.
Video games really do capture our attention. But can they really provide effective exercise? Dance Dance Revolution (DDR) did… maybe a starship that you control with the DDR pad could be another fun game… if it isn’t already out there.
The Wii, and now Sony and Microsoft have motion sensing controllers that are making exercise games more popular and potentially more powerful than ever before.
Read the article and let us know what you think!
I believe that video games have the power to teach us many things.
Math (See Lure of the Labyrinth, and DimensionM)
Biology (MedMyst, CSI: The Experience, Cellcraft and Immune Attack)
Ancient History (Discover Babylon)
And the many games that teach social awareness and facts about current events at Games for Change.
But can a game teach interpersonal skills? Can a game teach problem solving skills? What do you think? Leave a comment and give me an example of a time when something you learned from a video game came into play in real life? Perhaps in World of Warcraft or some other multiplayer game you convinced another player to join you, and you have tried the same tactic in real life? Perhaps in Whyville you have learned something about getting people to agree with you? Must a game be multiplayer in order to foster interpersonal skills? What about Mass Effect? Have anyone learned any negotiation skills that have worked on humans in the real world?
I’m keeping my eye out for my own experiences. I know I have started to be more experimental and to take more chances in the video games I play. But I’m wondering what effect that will have on my real life. Maybe I’ll post more often on my blog. That would be a nice effect.
So, how do cells avoid viruses? If you wonder, try playing the game CellCraft. It is a terrific game for middle school students or anyone. Check it out, give the Cellcraft team some props on their forum, and then tell me what you like about the game.
www.kongregate.com Play Cellcraft here!
Immune Attack address more molecular detail, but we are trying to do essentially the same thing: teach people how cells actually operate at the molecular level. The world of the Cell is frankly a fascinating huge place and it should be explored in as many ways as possible, games, stories, videos, it is a rich place for storytelling with many many points of conflict… between cells and viruses, human cells and bacteria, DNA vs damaging radicals…There are endless stories to tell!
Congratulations to the Cell Craft Team! And thank you!
Dear Faithful Blog Readers. I need your help! Immune Attack the video game is best played with a mouse, but many schools have laptops with trackpads. Do you have an old two-button mouse laying around? If you send it to me, I’ll put it to good use! I’ll give it to teachers who are evaluating Immune Attack and don’t have mice for their laptops. Roller ball mice are fine!
The mice will get used for many applications! Send your mice (please pay for the shipping) to me at
1725 DeSales Street NW
Washington, DC 20036
Thank you very much! Your help bring technology to schools is appreciated!